Skills grow when you use them
Swordsmanship and each elemental school gain their own XP when used. Skill points improve effectiveness from the beginning instead of waiting for a late threshold.
Rudeus's first lessons become a story of their own. Study magic with Roxy, train with Paul and discover what awaits around Buena Village.
This unofficial Mushoku Tensei browser RPG begins close to home: the Greyrat house and the paths around Buena Village. As Rudeus, you learn magic from Roxy, practise swordsmanship with Paul and meet Sylphie, Zenith and Lilia through conversations and quests. The 21-story-quest campaign focuses on this early part of his life rather than retelling the whole series. Beyond the dialogue, you can visit available locations, improve six skills and enter turn-based fights with bullies, bandits and wolves. Decide whether a sword attack, an elemental spell, healing or retreat is the right move. This is an independent fan game, not affiliated with the original rights holders. Guest progress is saved locally in this browser. After you sign in, the game uses progress linked to your account. Guest progress is not automatically transferred to the account.
Swordsmanship and each elemental school gain their own XP when used. Skill points improve effectiveness from the beginning instead of waiting for a late threshold.
Elemental magic is available from the beginning of the story. Swordsmanship unlocks after sword training, and Healing unlocks after healer training.
Every level above Level 1 increases attack and healing effectiveness by 5%, so overall character progression matters alongside individual skill XP.
A victory keeps all earned skill XP and awards enemy gold. A defeat keeps 50% of earned skill XP but gives no gold. Retreating gives no skill XP and no gold.
Auto-Battle only uses abilities you have already unlocked and can heal when HP becomes critically low. You can still take manual control whenever you want.
Bullies, bandits, wolves and training opponents have different HP, levels and skill sets. Later enemies can survive longer and require better use of your abilities.
The interface highlights the route or action connected to your current objective, but you remain free to explore other available locations, train and fight.
The adventure contains 21 quests. After completing the final quest, you can continue exploring the world, training skills and fighting enemies.
Fire is the strongest consistent elemental damage option. Sword is a reliable physical attack, while Water, Earth and Air trade some consistency for recovery, defense or critical-hit potential.
Water restores HP equal to 20% of the damage it deals. Earth reduces the next incoming hit by 30%. Air has a 20% chance to deal a 1.75× critical hit.
The four elemental spells are available from the beginning of the story. Swordsmanship unlocks after sword training, and Healing unlocks after healer training.
Defeat keeps 50% of the skill XP earned during that battle but gives no gold. Retreat gives no skill XP and no gold. Victory keeps all earned skill XP and awards enemy gold.
Yes. Every level above Level 1 increases attack and healing effectiveness by 5%, while individual skills also become stronger as their own XP increases.
Yes. Completing quest 21 finishes the adventure, but you can continue exploring locations, training your skills and fighting enemies.
You play as Rudeus Greyrat, whose early days in Buena involve Roxy, Paul, Zenith, Lilia and Sylphie.
No. It is an independent, unofficial fan-made game and is not affiliated with the original rights holders.
No. Leon’s adventure in Bree is a separate campaign with its own saved progress.
An independent unofficial fan game inspired by Mushoku Tensei, unaffiliated with the rights holders.
Opening the world gates
Magic, battles and a new story await on the other side