Flight
Mouse steers; W/S thrusts and brakes, A/D strafes, Space/Ctrl moves vertically, Q/E rolls and Shift boosts. V switches cockpit and chase views. Touch uses independent move and aim sticks, held Fire/Boost and a systems drawer. You can fly in portrait or landscape.
Devices
Shields recover after quiet moments; hull damage needs repair. F toggles cloak, which drains weapon energy faster while moving or boosting and ends when firing. Nearby hostiles prevent cloaking. G stuns enemies within 250 m for four seconds. H consumes nanobots to repair 35 hull. Both abilities have cooldowns.
Mining
Shoot glowing veins for crystals or scrap, then collect the drops. Heavy Vigil ships may drop rare Flux Cores. Large asteroids break into smaller moving rocks; hidden ore and caches release salvage. Explore hollow asteroids, caves and unmarked wreck blackboxes, but watch their defenses.
Engineering
Choose Kestrel, Vanta or Aegis and a difficulty in the Hangar. Tab opens Engineering: repair, restock seekers or buy three ranks of weapon, engine and shield upgrades with salvage. Nearby enemies lock crafting. These upgrades last only for this sortie. At death, score becomes Legacy credits for permanent hull, damage, boost and starting-stock improvements.
Sector travel
The first sector is peaceful with two Flux Cores. Hold J with a clear route to spend two cores on a jump; releasing or taking a hit cancels it. A capital ship can suppress jumps. Aim at a planet to land for free; aim skyward and hold J to return. Planet bases, caves, stashes and defenses retain their state when revisited during the same sortie.